package
{
	import org.flixel.*;

	public class Cvs extends FlxSprite		//Class declaration for the squid monster class
	{
		private var img:Class = null;
		
		public function Cvs(X:int,Y:int)
		{
			super(X,Y);	
			
			img = Resources.CvImg;
			
			loadGraphic(img,false);	
			
		}
		
		override public function update():void
		{
			velocity.y = -150;
			super.update();
			
			if(y < 100 ){
				this.kill();
			}
		}
		
	}
}